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29 May 2026

Graphic announcing a PlayStation accessibility initiative. Large white text on purple banners reads: “PlayStation Launches Global Accessibility Community Council.” Below the headline is a stylised purple icon resembling a group of people or a community gathering. A purple banner at the bottom reads: “Accessibility Updates.”

Marking Global Accessibility Awareness Day last week, Sony Interactive Entertainment (SIE) announced the launch of the PlayStation Studios Accessibility Community Council, a new initiative aimed at strengthening accessibility across its games and development processes.

The council brings together 15 accessibility consultants from around the world, each with lived experience of disability and expertise in accessible gaming. Working in partnership with PlayStation Studios, the group will provide ongoing feedback to help developers identify barriers and create more inclusive gaming experiences.

According to SIE, the council’s insights will be integrated directly into game development through activities such as Accessibility Play Days, targeted research, Inclusive Design Workshops and discussions on emerging accessibility issues and player experiences.

The initiative builds on PlayStation’s existing accessibility efforts, which have included features such as sightless navigation in The Last of Us Part II and the development of the Access controller, designed to support players with disability.

The Accessibility Community Council is already contributing to projects across PlayStation Studios. Members recently provided feedback on SAROS, the latest title from Housemarque, helping to inform the development of its Fall Protection system.

The company also plans to expand the council’s global representation in the future, including the addition of Japanese accessibility consultants to better support developers and players across different regions and cultures.

To find out more, please read Sony Interactive’s article on the PlayStation Studios Accessibility Community Council.