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MotionInput: Touchless Gaming Accessibility Software.

24th April 2024

For many gamers, navigating virtual worlds is as simple as grabbing a controller or mouse. But for individuals with disability, traditional input methods can pose significant challenges. Enter MotionInput, a new software developed by Professor…

Inclusion Matters! Free Workshops. Next stop: Esperance!

24th April 2024

Reserve your spot now!

Register for the Esperance Digital Accessibility Workshop on the 11th of June through Humanitix.

Register for the Geraldton Digital Accessibility Workshop on the 23rd of July through Humanitix.

Register for the…

TIILT Lab Pioneers Minecraft-Based Learning for Inclusive Education.

18th April 2024

Northwestern University’s Technological Innovations for Inclusive Learning and Teaching Lab (TIILT) is pioneering initiatives to develop education for marginalized students. Led by computer science and learning sciences Professor Marcelo Worsley, TIILT harnesses the power…

JBL Unveils Free Software for Blind Players.

17th April 2024

JBL, in collaboration with nonprofit AbleGamers and Harman, has unveiled software tailored to assist gamers who are blind or with low vision to engage more fully in the world of first-person shooter (FPS) games…

AI-Powered Headphones: Filtering Out Sensory Overload.

15th April 2024

Researchers at the University of Washington in Seattle have developed AI-assisted headphones with real-time sound filtering capabilities. The technology, dubbed “semantic hearing,” aims to address sensory conditions such as Misophonia by allowing users…

W3C Drafts Collaboration Tools Accessibility Guidance.

2nd April 2024

The World Wide Web Consortium (W3C) has recently released a draft outlining accessibility user requirements for collaboration tools, titled “Collaboration Tools Accessibility User Requirements” (CTAUR). Actively contributed by editors Jason White, Janina Sajka and Dr…