Six major video game companies have introduced accessibility tags to make it easier for players with disability to find games that meet their needs.
On 2 November 2026, the Entertainment Software Association (ESA) announced that Electronic Arts, Google (YouTube Playables), Nintendo of America, Riot Games, Ubisoft and Xbox had begun using tags developed through the Accessible Games Initiative.
The initiative includes 24 accessibility tags covering features such as large subtitles, narrated menus, customisable controls and adjustable difficulty levels.
Players can find these tags on participating companies’ game pages, online stores and accessibility information pages. This means they can check which accessibility features are available before purchasing or downloading a game.
The tags were developed with input from players with disability, accessibility advocates and game developers. Each tag has a set definition and criteria to help ensure the information is consistent across different platforms.
The tags are currently available in US English, and participation is voluntary.
For Australian gamers with disability, the initiative is a welcome development, particularly as more companies recognise the importance of providing clear accessibility information before people choose a game.
To learn more, read the Entertainment Software Association’s announcement about the Accessible Games Initiative accessibility tags.